On Resolume 5 and before, create a new folder called ‘FFGL Plugins’ inside the Resolume folder in My Documents (PC) or Documents (Mac). Copy the unzipped.bundle file (Mac) or.dll file (PC) into that folder. In Resolume, add this folder as an extra FFGL plugin folder in the video tab of the preferences. In resolume, make sure your NDI sender is setup correctly as that comes in as an effect instead of a source. Well, I'm quite confused here. What I expected is to create a mapping (I want to send on our HP, animate the border, this kind of things), send it using the 'spout' output of the advanced output in resolume, then send to NDI, and retrieve the exact image on the rendering computer.
#FFGL Plugins
Framework for creating FFGL plugins for Resolume.
Usage
MyPlugin.h abstracts some of the repetative stuff you have to do whencreating FFGL plugins.
See EmptyEffect for most basic use case.
Compile as 32-bit for Resolume compatibility.
Installation
Download from the Releases page.
Copy the compiled
*.bundle
files into your Resolume plugins folder.Or preferably, create a new folder and link to it in the Resolume config.Examples
Noise
Plasma
RGB Source
Spiral
Springs
Underwater Life
Evil
License
These plugin source code files are licensed under WTFPL.See LICENSE.md for details.
The FFGL Plugin code license is in ffgl-host/License.txt
Some of the plugins have code borrowed from ShaderToy.See individual plugin source files for more details.
- Evil Shader adapted from https://www.shadertoy.com/view/llS3WG
- Noise uses voronoise from the amazing Inigo Quilez(http://www.iquilezles.org/www/articles/voronoise/voronoise.htm)
- Plasma Globe by nimitz (twitter: @stormoid)
- Spiral adapter from https://www.shadertoy.com/view/4st3WX
- Crazy Springs by eiffie https://www.shadertoy.com/view/ld23DG
- Underwater Life adapted from https://www.shadertoy.com/view/Mtf3Rr